Accsoon Cine Eye 2S Pro - Wireless Video Transmission System. ![]() SDM Interfaces (12G-SDI, SDVoE, NDI, HDMI 2.0 over HDBaseT) by Apantac.RF5.2mm F2.8 Dual Fisheye Lens by Canon.TouchControl 5 (AoIP-focused Monitor Controller) by RTW Audio.8.0 Mic Immersive Microphone by Audio-Technica.Skyglass Virtual Production App (for Apple iOS) by Skyglass.PRISM FLEX (Multi-tool for IP video supporting 4K, HDR, HEVC, SRT) by Teradek.CineAlta VENICE 2 8.6K Full-frame Digital Motion Picture Camera by Sony Electronics.MPEG-5 LCEVC (with support for 6DoF volumetric compression) by V-Nova.P110 & P120 Full NDI PTZ Cameras by BirdDog.DaVinci Resolve 18 (Studio) by Blackmagic Design.TRAXIS talentS (markerless stereoscopic talent tracking system) by Zero Density.Rainbow 2 Series LED Lights (direct Art-Net and sACN input/control) by Quasar Science.Aside from this list, we also made an extensive alphabetical list of interesting product announcements and created a YouTube playlist with NAB Show related video’s. Following the new product announcements combined with our exhibition floor experiences we’ve made a personal list for the top twenty most innovative and important introductions and announcements. if after that you sure that UE is not for you, that is OK but at least you will have really push the UE options.ĮDIT : and by the way i agree with you streaming the houdini viewport to oculus or vive or valve index would be great, this has been already ask as RFE, finger crossed for H18.The NAB Show (2020) is home to the world’s largest collection of vendors driving the future of media and entertainment. So just before you jump in a clunky Maya + Houdini + precalc RS workflow, be sure to double test UE and RT workflow. With unreal you will be able to render your movie in one day on a single machine. if you render one 8K frame with RS in only 5 minutes, it's 180.000 minutes for the all movie so it's 3000 hours for one iteration of your movie, and about 125 days for one iteration of the movie. wire free interactive eperience with an oculus questġ0 min of 8K at 60Fps is 36.000 frame to render. like interactive room scale immersive movie with a rift or vive You will for exemple be able to pack an experience, then distribute it on various support, working in precalc with a VFX paradigm way of doing things in mind, is just the wrong way.īut if you start to modify some of art direction + story to take RT restriction into account, you will be able to consider your project as a software not a movie, and will be able to achieve somethin far more impressive than what you have expected. If you are making a 360 experience and will dedicate 1 or 2 years of your life doing so. and accept that yes real time will give you lot of constrain, BUT you will have an iteration power over all the creative process that no precalc engine on the world can match. I think that you must also think about an other option, that is to shift your paradigm. but precalc suck for 360 it is an awkward way, and 360 movies tend to be boring excpet when they are rendered 8K stereo with good haptics setup Importing Tons of VDB assets / load of gygabyte for POP cache etc. Working in VR by applying the traditional VFX way into the 360 world, is imo the wrong way to do VR. I understand Adrian, but i will just give you my pov. Well except if you are a Russian coder, and it appears from your avatar that you are not, i will spend this R&D time, on Unreal Engine and Houdini Engine practice. Getting 90FPS out of that will be a real challenge/miracle that needs some serious programming background the hardest part like said previously will be to open a GL window that stream the houdini viewport rendered throw that camera is it possible to apply directly Vive lenshader in OpenGL inside Houdini ? you need to double check Connect your CHOP channels to your camera 360 how to load the data contain in this format into CHOP, for exemple OSC loader in CHOP How to translate those info into a usable format like OSC ![]() Check out how openVR encode positional tracking info In case you really want it in H you could make some research on What about unreal engine + HDA + HouEngine ?
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